CodeNatter
Help
GuideCommand referenceImages and sounds
EditorTo the editor

Images and sounds for your games

936 images and 14 sounds that every Pygame Zero game on CodeNatter finds without uploading anything: the name is enough, for example Actor("ente"), images.pf_grass_mid or sounds.coin.play(). Tap an image to get ready-made code to copy. Sorted by kind of game: the most important images first, more from the packs below.

936 images, 14 sounds

Platformer Run, jump, collect coins – seen from the side

Space Spaceship, aliens, asteroids and lasers

Sea Boats, fish and treasure under water

Nature & garden Trees, flowers, fruit, vegetables and weather

Animals Pets and wild animals, and a pet to look after

Flyers & falling things Fly through gaps or catch what falls

Arcade Snake, Pong, Breakout, car racing and target throwing

Puzzles & board games Chess, checkers, 2048, dice, memory and tic-tac-toe

Top-down & grid games Push crates, bombs, tower defense, farm, frog across the road, mines, pipes

Adventure Hero, monsters, tiles and treasure – seen from above

Duck, Kara & turtle Duck, chick and boat of the book, Kara the ladybug, the turtle

Interface Hearts, score digits, buttons, bars and speech bubbles

More from the packs

All 936 images, sorted by pack.

Sounds 14 · play with sounds.name.play()

  • sounds.platsch.play()Water splash · 0.3 s
  • sounds.coin.play()Collect a coin · 0.3 s
  • sounds.jump.play()Jump · 0.2 s
  • sounds.hit.play()Hit · 0.2 s
  • sounds.explosion.play()Explosion · 0.9 s
  • sounds.laser.play()Laser shot · 0.2 s
  • sounds.powerup.play()Power up · 0.3 s
  • sounds.click.play()Click · 0.03 s
  • sounds.blip.play()Blip · 0.08 s
  • sounds.win.play()You win · 0.8 s
  • sounds.lose.play()You lose · 1.0 s
  • sounds.bounce.play()Bounce · 0.3 s
  • sounds.step.play()Footstep · 0.07 s
  • sounds.quack.play()Quack · 0.2 s
The images are free to use (meant as CC0, public domain): drawn by an image model to our own specifications in one style, from the library of Natter. Names following the pattern thing_action_1, thing_action_2 … are frames of an animation.